I'm not even comfortable doing that (for fear my foot might slip off the brake pedal) when I'm out on an open road just testing it. I have to put just the very slightest bit of my foot on the brake to be able to reach the gas with the other side of my foot. I know my feet are on the small side (Men's size 8.5).
#Racerender g force adjust update
It would be a one-line update to the existing Foreground Script.įormula 1 is trying to do more of the interpreted graphics recently which I don't particularly like since I'd rather arrive at those conclusions myself based on my knowledge of the sport and drivers, but I can see how it might be helpful to someone newer.And regarding heal/toe, or in your case, left side of foot, right side of foot (if I'm understanding you correctly), I've heard this suggested before.īut my foot must by a lot narrower than yours. If it would be helpful, I could easily modify a "Peak G-Force" Display Object for you to just flip the left/right values. If I was used to looking at friction circles (especially if I were a driving instructor), then I would probably prefer that to just an accelerometer plot, but I'm not (at least not for another 10 years or so), so I'd prefer to give the data in a format that most people would understand. A friction circle provides a layer of interpretation on top of the data: you turned right but went beyond the level of grip in the tires by accelerating and thus understeered off the circuit.
The viewer (or passenger) can see the various pieces of data and come to their own conclusion about how the car is handling or what it's doing at a particular moment. I guess from an instructional standpoint, it makes sense it would be recording it that way, but I prefer my videos to have a more "raw data" feel to them. It looks like a friction circle tends to look at it the opposite way (see ). It's always opposite relative to the direction that the car is moving. If the car is turning left, then the balloon is moving to the right. So, if I accelerate, the balloon moves backward.
I typically think of an acceleration graph like I have a balloon tied on a string to something inside my car.
#Racerender g force adjust pro
Picture of the video when configured to show the CSV of Apex Pro Digital Driving Coach shared dataĢ) I've re-calibrated the AIM, no change assuming I did it correctly which I'm not certain I did since its sort of unlcear if it saves with the obscure process and mess of software Isn't that the same thing? I assume accelerometers work based on load? so figured I'd share it to see what others think. This comment leaves me scratching my head. The reverse options and multiplication to a custom field is a good workaround, but I'm curious why this is needed for two different data systems so diving in a bit to see what I can learn from thisġ) I've pulled data from the Apex Pro Digital Driving Coach data and started a conversation with the creator asking why an example left turn doesn't have the data to be +1.31 like on a typical X/Y chart - but the creator replied saying: You might be used to these values being flipped, as you more commonly see the friction circle in videos displayed based on load, not the numeric value of the plotted point. Note that it only displays a peak after the turn has dropped by at least 0.2G (unless you've manually updated the Background Script to reduce that number), so the peak might display decently after the turn is completed (hopefully not too much on an actual track though). Once you have that, you can edit the Field for the Peak G-Force to be the Custom Field, and it should now be reversed. If you want to reverse the acceleration/brake, then you'll need to use a Custom Field as described below.įor the Peak G-Force at the top, you can edit the config of your Input Data to add a Custom Field at the bottom where you multiply your Lateral acceleration by -1 (assuming this is a data field that you have available if you don't.then I can edit the Display Object to show you a reverse of the actual input). The G-Force-2D Graph has a "Reverse" checkbox about halfway down that should flip left and right.
AdamThe most complete way would be to re-calibrate AIM to record the data in the correct format, but you can compensate for this in RaceRender. I've looked and done some searching, but can't figure out what might be wrong.Ģ020_07_31_-_RaceRender_3_7_3_Advanced.jpg I imported AIM data and noted that turning reversed (says right turn when I just completed a left turn) and brake and acceleration reversed? Figured I must have the AIM system setup wrong and planned to adjust the AIM.īut then I tried using data from apexpro and it show the same reversed data. new to Race Render and having fun learning.